Render Time Proxy Setup

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Using proxies is one of the best ways to speed up your workflow in Cinema 4D. Using simple geometry in the viewport allows you to navigate around your scene and animate your models very quickly. When it’s time to render, all one needs to do is quickly switch out your simple proxy geometry for the detailed, high resolution mesh and … Read More

Position Values within the Cinema 4D Global Matrix

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The Global and Local Matrixes within Cinema 4D can be both lifesavers and death eaters at the same time. A recent project forced me to learn more about them, and I thought I’d pass along some of that knowledge to you. The first thing I discovered was that you can can convert a Normal Vector into a matrix by use … Read More